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Think there is a way to run this on Mac

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There seems to be an issue with elevators. When I place an elevator, and then place another, the second one isn't able to be deleted. It even persists if I save and reload then try to delete the second elevator. Only way I've found around it is to place the first elevator then save, restart and load before placing the second. I hope these details help.

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Turns out the problem may simply be that you can't interact with anything below floor 0. I later realized that you can't interact with the rooms at all once they bug out. And I seem to be able to reliably reproduce the bug by placing a hallway on floor -1 or -2. I tried floor 1 and it was fine.

thanks for the mention! I will patch this as soon as I can!

First of all, thank you! This is an exellent tool and you have no idea how much i need it, my only issue right now is that i need multiple floors to plan and i'm not really sure if you already added the feature or not. If not, it's not a big deal, i can wait till you update the tool. You're doing an amazing job so far, sorry for my bad english.

Happy holydays ;)

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Feature added! Needs a couple of improvements but it should have this functionality now!

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As far as Linux support is concerned, for anyone wanting to use it right now, I got it running on Mint XFCE 19.1, running 4.15 series kernel. Fired up Lutris, set Wine version to 4.02, used winetricks to install dotnet 4.8, and off I went to design my new dojo! Since Crimson Branch isn't in the app yet, I just left a space for it in the design. To note, thus far I have noticed that the room number limits, energy use, and energy capacity seem to stack each time you load a new floor plan. This results in quickly throwing a room count error even though only about 45 rooms were present in my design. Given that I'm running through Wine, I can't be sure if it's Wine side or app side. A quick thought on wild rotation of rooms, it seemed to happen to me when the room I was using (in particular a dueling room) was roughly equidistant from more than one nearby door, maybe it gets confused as to which door it should snap to then just rotates endlessly to snap to one door then the other? 

On the whole, excellent functionality, and a very handy planning tool! Much appreciated for all your work!

Thankyou for the comment! Good to hear there is an option for Linux users and I appreciate you discovering this for me. The error you encountered is app side, I tried coding in to destroy all rooms before loading something in and everything severely broke for whatever reason but I am hoping to repair this issue by the next update.

Thanks for figuring out the cause of the endlessly spinning rooms! It gives me a lead on how to resolve this issue, what you explained does make sense so if I can replicate this as the cause of the issue I'll be sure to patch it!  

Any time. Hope my observations help you with the issues! I know for certain you helped me easily plan my new dojo layout with the Dry Dock being added to Warframe.